The player may not use Pokémon above a certain level limit based on the level of the next Gym Leader/ Elite Four/ Champion's highest leveled Pokémon.( Black 2 and White 2 only) The difficulty must be set to Challenge Mode, which increases the levels of opposing Trainers' Pokémon.The player may not evolve their captured Pokémon, but evolved Pokémon may still be caught.Poké Marts may not be used the only items that may be used are those found in the overworld or given to the player by NPCs.The number of Poké Balls able to be purchased per Poké Mart is limited to a certain number.The player is limited in their Pokémon Center visits to a certain number per town.Or, Pokémon Centers may not be used, meaning only Potions and items may be used for healing.Potions and status-healing items may not be used, so the player may only use Pokémon Centers for healing.
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The player's Starter Pokémon must be released or permanently put into a PC box after the first wild Pokémon is caught.The battle style must be changed to "set" in the options menu, meaning the player does not get the opportunity to switch out their Pokémon after an opponent's Pokémon faints.The player must use the same number of Pokémon as the opponent uses during a Gym battle or rival battle.The player may only catch the first Pokémon after each Gym battle instead of in each area.A black out/white out is considered to be a "game over," even if there are usable Pokémon left in the PC, and the player must start over.Alternatively, use the Trainer ID modulo 3 for the same purposes.
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A common system is if the last digit of the player's Trainer ID number is 1-3, the player must choose the Grass-type starter if it is 4-6, the Fire-type starter if it is 7-9, the Water-type starter if it is 0, free choice.
The player may not voluntarily reset and reload the game whenever things go wrong.As of White: Hard-Mode Episode 3, it is implied that the player can accept Pokémon that are received freely from NPCs. As for trading and retrading the same Pokémon (for the purpose of evolving a Graveler, for example), there is no firm consensus. The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through trading, Mystery Gifts, etc., are prohibited.The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.Other near-universally used rules include: This restriction does not apply to Pokémon able to be captured during static encounters, nor to Shiny Pokémon.
If the first encounter in the area is a double battle, the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them. If the first wild Pokémon encountered faints or flees, there are no second chances.